Machinist Union

From Book of Travels Wiki
Jump to navigation Jump to search
STUB
Gleaner-AmazedEmote.png "Sefra's Winds, this article is incomplete! Maybe you can fill the gaps if you have an idea from your travels, Sehm."
Bot default image 01.png

The Machinist Union is one of the twelve unions that control trade values of goods and services[1], and one of the fours unions responsible for keeping land and water lanes in good repair.[2]

Lore

Activities

The Ehran engine is a marvelous Elden machine, without which most of the new machinists would be out of a job. The Ehran engine takes in metal and produces cogs in different sizes, a vital component of the industrial center of New Foundry where it's located and presided over by the Machinist Union and House Yehan.


Affiliations

Mentions

"I was told that Teko, the Machinist's Union leader has been working on a broken locomotive in the great train depot. She is still there, apparently.


The Tombac deer is a mechanical animal that once was the pride and glory of the Machinists Union. What led up to its destruction is shrouded in mystery. The remains of the deer can be viewed in the Hall of Machine Wonders in New Foundry.


There is a sparrow that nests in the shingles of the Machinists Union building. I walk past it every time I enter for a meeting. Its tailfeathers are a lovely hue of umber.

Something strange occurred one day when I left after an especially lengthy meeting. I swear on the Winds of my ancestors, that when I heard the sparrow chirp I heard factory specifics in the notes of its song.

Had the meeting simply left an indent on my mind or was there something stranger at work..?

Seaclid, member of the Machinists Union


"Hello! The Kuro Orchard road is my favourite part of my route! I have been educating the Miller's children here...They are still a bit hazy on the subject of our system of government...The twelve unions that control the comparative trade values of goods and services...The Merchant's Union, the Grower's Union & the Crafter's Union... The Machinist Union, the Hand's Union & the Esoteric Union...The Warden's Union, the Woodshaper's Union & the Learner's Union...The Skald's Union, the Water Worker's Union...and finally the Free Union, encompassing all folk not covered by the first eleven unions..."


"Infrastructure conference invite, open to all unions: Commonly only the unions responsible for keeping our land and water lanes in good repair; The Machinist's-, Water-worker's-, Trader's Crafter's- and Hand's Unions convene on this matter, but this time our conference is an open forum, held to get feedback from all 12 unions in the interest of discovering how the next season's investments can benefit as many of our people as possible.."


The Coroner's embargo of Kasa and many ferry lines makes it impossible to visit the Northern capital of New Foundry...

But when the embargo ends you must travel to the marvellous city of smokestacks, parks and peacocks...

With a bit of luck you will find me at the Machinists' Union lodge, and permit me to offer you a cup of New Foundry smoked Tea!

By for now, Khelim.


References