This scenario can be accessed by selecting "I was on a journey at sea" and then choosing the option "North" when choosing Starting Travel
Narration
You are one of the many who have outstayed their welcome here, and the time for your dispatch has arrived. Hard voices and harsh hands drive you up a gangway into the dark, dank belly of a wooden hulk.
The floor heaves, the roof creaks, and icy drops of water stab at you from cracks in the hull. Only the closeness of your fellow travellers saves you from the worst of the cold. The ashen sky and rolling waves are impossible to tell apart. Food and sleep are rare and brief, days pass without shape or number.
Some journeys we choose - others are chosen for us.
You hobble down the gangway with a body stiff and aching. The air is warm and rich with spice, and you're greeted with kind gestures, for strangers here are welcome. You shoulder your pack and begin to count the ways you'll spend your freedom.
Point Dead Dolphin
The player awakens at Point Dead Dolphin in Harrow Ledge.
There a number of NPCs unique to the Starting Journey Scenario present.
NPC Dialogue
Bad-tempered Sailor Dialogue
Dialogue conditions |
Dialogue
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When you speak to the Bad-tempered Sailor for the first time
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Walk away from the boat! None of you are coming back out to the ship! Plead as you will! Be happy we dumped you here and not you overboard on the way! Push off!
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When you speak to the Bad-tempered Sailor for the second time
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How many times must I tell you?! Push off!
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Curious Traveller Dialogue
Dialogue conditions |
Dialogue
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When you speak to the Curious Traveller for the first time
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Finally, solid ground beneath my feet...I heard one of the sailors call this land 'Braided Shore'...Ahh...The air feels somehow...Welcoming.
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When you speak to the Curious Traveller for the second time
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I can't wait until I'm rid of this awful sea sickness...Time is all I need now to recover...Ahh...The air feels somehow...Welcoming.
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Foreigner Dialogue
Dialogue conditions |
Dialogue
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When you speak to the Foreigner for the first time
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Don't ask me...I'm a stranger to this land, just as much as you are...Find some food maybe...
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When you speak to the Foreigner for the second time
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I just want to go somewhere warm and out of the Wind...Find some food maybe...
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Old Traveller Dialogue
Dialogue conditions |
Dialogue
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When you speak to the Old Traveller for the first time
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Some of us are going to a city called Crossings...The girl next to me on the voyage kept talking about it...I can't see her here...I wonder what happened to her..?
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When you speak to the Old Traveller for the second time
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She also said something about a place...Called 'Myr'...I wonder which place is furthest away..?
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Refugee Dialogue
Dialogue conditions |
Dialogue
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When you speak to the Refugee for the first time
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We'll get moving inland as soon as we are ready...Go on ahead, no point waiting on us...I have a few things to attend to still...
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When you speak to the Refugee for the second time
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It will take a while for us all to get ready...Go on ahead, no point waiting on us...I have a few things to attend to still...
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Sympathetic Boathand Dialogue
Dialogue conditions |
Dialogue
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When you speak to the Sympathetic Boathand for the first time
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Shh...Keep your voice down...I don't want my shipmate over there noticing we're talking...I grew up not far from here. As soon as you may, you should head West...When the woods begin to clear turn to the Southward...Keep going until you reach the fishing village of Myr...Speak to the steward of the Teahouse, I know she has a soft spot for tragic life stories...She will take your plight to heart and give you a free meal, at least...Winds' blessing on your path, friend.
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When you speak to the Sympathetic Boathand for the second time
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Sorry...I have to tend to our drinking water now, we'll soon be returning to the ship out in the bay...Head West and then South and aim for the Myr Teahouse now, and let yourself be looked after! Winds' blessing on your path, friend.
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Traveller Dialogue
Dialogue conditions |
Dialogue
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When you speak to the Traveller for the first time
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Well...We can't stand here the rest of our lives...
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When you speak to the Traveller for the second time
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I saw a fishing village along the coast as we came in...If you head West inland and then turn south as the trees clear, if you keep walking you should get to the village. It seemed friendly enough from a distance...
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Walk By Dialogue
So glad to be off that ship..!
No point standing around here...